Agram is a simple trick-taking game for 2-5 players using one deck of playing cards. It is fast and easy to learn. Agram would be a good introductory trick-taking game for players new to trick-taking.
| Players: 2-5 | Type: Trick-Taking | Supplies: 1 Deck |
The objective of agram is to win the 6th trick of the round.
Remove the kings, queens, jacks, 2s, and the ace of spades from the deck. Shuffle the remaining cards.
Each player is dealt 6 cards. Place the remaining deck out of the game for the round.
(Highest Rank) Ace, 10, 9, 8, 7, 6, 5, 4, 3 (Lowest Rank)
The player left of the dealer goes first, they lead the trick with any card of their choice. Play continues to the left
until all players have played one card into the trick. A player must play a card of the lead suit whenever possible. The
lead suit is the suit of the first card played each trick. If they can not play a card of the lead suit, they play any
card from their hand.
The player who played the highest ranking card of the lead suit, wins the trick, and leads the next trick. Game play continues until all 6 tricks have been played.
The player who wins the 6th trick by playing the highest ranking card in the lead suit wins agram. The winner of agram deals the next game.